![]() Not only vigorous large story structure can grab the swinging gentleman you players heart, Amanita Design is not good at making stories, storytelling is the specialty. The story of both can not be compared with those puzzle games that set the stage on a background story like a sunken tanker, a large ruin estate, a human tragedy and a terrifying mystery, just as everyone is amazed at the "Machinarium" Botanicula "equally surprising. ![]() If the Machinarium that they once introduced is about the robot love story of hero rescue, then the latest Botanicula "Botanicula" The outline of his story is summarized in the simplest sentences: Five Wastewoods Save the World. Independent game development team Amanita Design is not very good at compiling complicated stories.
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